public class TextureManager
extends java.lang.Object
Modifier and Type | Field and Description |
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static java.lang.String |
TAG |
Constructor and Description |
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TextureManager() |
Modifier and Type | Method and Description |
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void |
changeFragmentShader(java.lang.String fragmentShader)
Replaces the fragment shader.
|
void |
checkGlError(java.lang.String op) |
SurfaceTexture |
createTexture()
Initializes GL state.
|
void |
drawFrame() |
SurfaceTexture |
getSurfaceTexture() |
int |
getTextureId() |
void |
release() |
void |
updateFrame() |
public static final java.lang.String TAG
public int getTextureId()
public SurfaceTexture getSurfaceTexture()
public void updateFrame()
public void drawFrame()
public SurfaceTexture createTexture()
public void release()
public void changeFragmentShader(java.lang.String fragmentShader)
public void checkGlError(java.lang.String op)